UX Glossary · D

Design sprint

Also: Google Ventures sprint · GV sprint

A time-boxed process, classically five days, from problem to tested prototype.

A design sprint compresses the path from problem to validated answer into a fixed, short period. Jake Knapp developed the format at Google Ventures and published it in Sprint in 2016. The classic structure runs five days:

  1. Map the problem and pick a target
  2. Sketch competing solutions individually
  3. Decide on one to build
  4. Prototype it, at whatever fidelity fools a user for an hour
  5. Test with five participants

Note that it is not a Scrum sprint, despite the name collision.

What it is actually for

The value is not speed, it is avoiding the cost of building the wrong thing. A week spent learning that the concept does not work is a week; the same lesson after a quarter of engineering is a quarter.

It works best on a question that is genuinely open and consequential. It works badly as a substitute for continuous discovery, and a team running a sprint every month is usually avoiding a research practice rather than doing one.

What people get wrong

Skipping the test. A sprint that ends at a prototype has produced an opinion in higher fidelity, which is precisely what the format was designed to prevent.

Five days is also not sacred. Four-day and two-day variants are common and fine, so long as the decision and the test survive the compression.

Knowing the words is the easy part.

If you'd rather have someone apply them to your product, that's what I do.