UX Glossary · M
Material Design
Also: Material · Material 3
Google's design system, defining components, motion, elevation and theming across its platforms.
Material Design is Google’s design language, introduced in 2014 and now in its third generation, Material 3. The founding metaphor was a sheet of physical material that could move, expand and cast shadows, giving flat interfaces a coherent model for layering.
Its actual contribution
Elevation with meaning. Where flat design had stripped away shadow entirely, Material reintroduced it as a system: a defined elevation scale where height signals relationship and interactivity rather than decoration.
It also brought a full motion specification, durations and easing curves included, at a time when most design systems said nothing about movement.
Material 3 added dynamic colour, generating a full accessible palette from a single source colour such as the user’s wallpaper.
Using it outside Google
It is a complete system, which makes it an efficient starting point and a strong flavour. A product built on stock Material looks like a Google product, and for many brands that is a real cost.
The usual approach is to take the structure, the elevation model, the motion scale, the token architecture, and replace the surface: colour, type, radius, density.
In practice
On Android it is the platform convention and worth following closely. On the web it is one system among several, and adopting it wholesale is a branding decision as much as a technical one.