UX Glossary · U

Usability

How effectively, efficiently and satisfactorily specified users achieve specified goals in a specified context.

Usability has a formal definition. ISO 9241-11 describes it as the extent to which a system can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use.

The three qualifiers matter as much as the three measures. Usability is not a property of a product in the abstract. The same interface can be highly usable for a trained operator and unusable for an occasional visitor.

  • Effectiveness: can they complete the task, and correctly
  • Efficiency: at what cost in time and effort
  • Satisfaction: how acceptable was the experience

Nielsen’s components

A commonly used complementary breakdown adds learnability, memorability and error rate to efficiency and satisfaction. These are measurable, which is what separates a usability claim from an aesthetic one.

Usability and user experience

Usability is a component of user experience, not a synonym. A product can be entirely usable and still be unpleasant, distrusted or pointless. UX covers the whole response including anticipation and aftermath; usability covers whether the task can be done.

In practice

When someone says a design is “not usable”, the useful reply is: for which users, doing what, in what context, and measured how. The definition turns an opinion into a testable question.

Knowing the words is the easy part.

If you'd rather have someone apply them to your product, that's what I do.